FLUSHING EXPECTATIONS: Turning Underwater Gameplay Into Pure Joy
Let’s face it—underwater gameplay has a reputation problem. Often slow, clunky, and overly realistic, water in games tends to feel more like an obstacle than an opportunity. It’s the level you dread, the one that feels more like a chore than a playground. With Tidal Shock, we threw those assumptions overboard. Our goal was simple: make underwater combat as fun, fast, and fluid as possible.
Speed Over Sludge
Realism? Not here. Tidal Shock isn’t about mimicking the weighty feel of being underwater. Instead, we embraced the fantasy. Players zip through neon-lit arenas at speeds that feel more like flying than swimming. It’s fast. It’s fluid. It’s freeing.
From quick dashes to vertical ascents, every movement is designed to make players feel powerful and in control. We ditched the sluggish acceleration and heavy inertia of traditional underwater or zero-g games. Here, it’s all about exhilaration.
Responsive and Fluid Controls
We built the Tidal Shock player controller and third-person camera from scratch, with two main goals: responsiveness and immersion. To amplify the sensation of speed and freedom, we added subtle FOV shifts and dynamic camera tilts (think Dutch angles) that respond to movement, giving players a sense of motion without overwhelming them.
Smooth animations further sell the fantasy. Your character moves with acrobatic grace, and every dash, twist, and torpedo sprint feels as satisfying as it looks.
Torpedo Sprinting: Combat and Kinetics Combined
Movement isn’t just for getting around—it’s a weapon. The torpedo sprint mechanic lets you burst forward to chase down opponents, escape danger, or pull off dramatic plays. But here’s the twist: let go of the torpedo, and it rockets toward your target, delivering explosive results. It’s part traversal, part tactical strike, and all fun.
Keeping Players Grounded (But Not Literally)
Freedom of movement is exhilarating, but too much freedom can be disorienting. That’s why we introduced an auto-orienting system to guide players back to a natural orientation after sharp turns. The result is a sense of liberation without the headache of constant reorientation.
Refreshingly Free of Gravity
Tidal Shock isn’t about realism; it’s about pure, unfiltered joy. Our movement system feels intuitive and liberating, blending the thrills of superhero-like flight with the excitement of fluid combat—all without gravity’s usual constraints.
Why It Matters
Underwater gameplay has been stuck in a rut for too long. By focusing on speed, responsiveness, and sheer fantasy, Tidal Shock flips the script on what players expect. It’s not just about escaping tired underwater tropes; it’s about creating a fresh experience that’s fast, fluid, and downright fun.
If you’ve ever groaned at the thought of an underwater level, dive into Tidal Shock and we'll prove you wrong! Trust us: this isn’t just swimming—it’s soaring.
Plunge into gravity-defying combat, customize your look, master dynamic maps, and team up for high-speed tactical battles.
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As a dyslexic designer, I use tools like ChatGPT to help refine my thoughts and communicate clearly. What I share comes from my experiences and passion—AI is just a tool, not a replacement for authenticity. Thank you for supporting indie creators like me.
Plunge into the tidal arena for a reactor-rushing blast of tactical aquatic action. GUIDE
PRESS RELEASES, VIDEOS, GIFs & SCREENSHOTS
PRESS KIT
BENEATH THE SURFACE: The Indie Journey of Tidal Shock. READ
FREE-TO-PLAY: Tidal Shock Style. READ
FLUSHING EXPECTATIONS: Turning Underwater Gameplay Into Joy. READ
TRADING IN COMBAT BOOTS FOR TACTICAL FLIPPERS: Shooting for Fun in a Neon Light. READ
EARLY ACCESS CONFESSIONAL: A Tale of Missteps, Pivots and Second Chances. READ
OLD MAN IN THE SEA OF GAME DEV: One last roll of the dice. READ